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Objective


To use my skills and knowledge to contribute to a passionate development team as 3d artist, create great games and continually grow as an artist and developer

Education


Art Institute of Vancouver

2007-2009


Work Experience


Volt (EA Quality Assurance)

August 2009 – Present

FIFA 12 360, PS3, PC

  • Career Mode Development Support
  • Aided with Lua Scripting and design documentation
  • Responsible for Testing and Bug Entry

Dragon Age 2, Dragon Age: Origins Premium Content 360, PS3, PC

  • Responsible for Testing, Test Planning, and Outsourcing Coordination
  • Managed and edited bugs entered by outsourced QA
  • Coordinated with internal Bioware QA to communicate testing results and share information


Skills


  • Adapts to new software, workflows and procedures quickly and without issue
  • Ability to give and receive feedback and use it to improve or iterate during development
  • Effective in working alongside team members to accomplish tasks
  • Self Motivated to complete tasks at a high quality and on schedule
  • Eager to continually learn and improve as well as solve problems

Software Proficiency


  • Autodesk Maya
Organic and Hard Surface modeling, Lighting, Rendering, MEL Scripting
  • Pixologic Zbrush
Sculpting, Polypainting, Retopologizing, Rendering, Exporting
  • Adobe Photoshop
Hard Surface and Organic Texturing, Painting, Graphic Design
  • 3d Studio Max
Intermediate knowledge of Modeling, UVing, Lighting, Rendering
  • Xnormal, Topogun
Map generation based on high and low poly sources, Retopologization

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